Skills in Black Geyser are talents that determine how proficient your character is at performing and passing different tasks. Skills are usually categorized into certain groups such as General Skills which is available to all Races or Classes, as well as Class-Spcific skills that are exclusive to a class that you have chosen. All types of Skills can either be active type of skills that used during exploration or in battle, and it could also be a passive type of skill that provides permanent buffs or effects to the player's character or party. This page covers a list of all the Skills featured in Black Geyser: Courirers of Darkness.

What are the Skill Categories?

In Black Geyser: Courirer of Darkness, the game features three groups of skills that you can improve on by allocating points upon increasing your character's level. Skills are categorized into three groups, General, Class-Specific, and Weapons skills.

  • General Skills: Skills under this category are available across all types of Races or Classes that you choose. General skills mainly focus on improving livelihood skills, especially when interacting throughout the world and characters of Black Geyser.
  • Class-Specific Skills: This group are mainly exclusive for certain Classes that you choose. It grants certain specializations for each class and clearly tells you which set of skills a class is proficient in.
  • Weapons Skills: These skills focuses on the type of weapons that your character is proficient in or can wield in combat. Weapons Skills are mainly tied to the type of class you have selected. Some classes can wield all of the weapons, while others are only proficient in certain types of weapons.

 

How do I increase my Skills?

The first thing that you need to know is that choosing your skills for your character happens during the Character Creation section of the game if you choose to generate your own character. The availability of skills such as those that are under Class-Specific and Weapons skill groups depends on the Class and Race that you've selected. As you progress throughout the game, increasing a character's level will yield points that you can use to allocate to the available skills that you have.

 

Black Geyser All Skills

 

General Skills

Bargain and Persuasion

Offers the ability to manipulate the characters of Yerengal to do your bidding.

 

Learning and Research

Offers the ability to read various texts, scrolls, and recipes.

 

Brewing and Drying

Offers the ability to craft potions and powders from various ingredients collected throughout Yerengal.

 

Class-Specific Skills

Theology

Enables additional dialogue choices themed around faith. Also increases the Bargain and Persuasion score when in dialogue with priests, religious or spiritual characters, and spirits.

 

Tend To Wounds

Offers the ability to heal party members' injuries during a rest. Also increases the base amount of Health regained by all group members during resting, at all locations.

 

Commune

Commune lets the Shaman talk to the spirits of Yerengal, through visions. The skill will impart one of various boons to the user when selected before resting.

 

Abolish Curses

Offers the ability to purify magical items that are otherwise cursed.

 

Pray

Pray lets the Cleric talk to their deity Alnarius, the king-god. The skill will impart one of various boons to the user when selected before resting.

 

Prodigy

Enables additional dialogue choices themed around wiazrdry. It also increases the Bargain and Persuasion score when in dialogue with other wizards, alchemists,diviners, and scholars.

 

Arcane Studies

Enhances aptitude for Elevated Energy-level spells, both increasing available casting slots for such spells, as well as decreasing the time needed to rest between them.

 

Magical Perception

Offers the ability to actively sense and disable hidden traps in the world. Sensing traps is easier than disarming them.

 

Magical Warding

Offers the ability to erect a barrier of arcane force around camp whenr esting at outdoors location. Such a barrier will discourage wandering beasts and bandits from approaching the camp, decreasing the chance for the group to be attacked during their rest.

 

Dream

Dream lets the Druid talk to their deity Tilindia, the mother-god. The skill will impart one of various boons to the user when selected before resting.

 

Seasoned Warrior

Enables additional dialogue choices themed around warriors. It also increases the Bargain and Persuasion score when in dialogue with other soldiers, thugs, mercenaries, and bodyguards.

 

Outdoors Survival

The character beceoms more capable at fending for themselves and their allies in the wilderness. Increases Health regained while resting at outdoors locations for all party members.

 

Command Company

Offers the ability to become the leader of the party. The commander of the group can deisngate various battlefield tactics to follow, which results in group-wide bonuses. New tactics become available as the leader advances.

 

Force Locks and Doors

Offers the ability to open locked containers and doors the harsh way. This rather brutish way of opening them requires far less finesse than a lockpick, and is prone to making noise that might attract unwanted attention from the surroundings.

 

Hide and Sneak

Offers the ability to remain hidden from prying eyes. A character using Hide and Sneak has a chance to move through the detection range of neutral and hostile creatures without getting detected.

 

Steal and Plant Item

Offers the ability to free other characters from their worldly belongings. It can also be used to plant items on other characters.

 

Pick Locks

Offers the ability to unlock doors, chests, and various containers throughout the wold of Yerengal the silent way. Using this skill is silent, and more effective against high level locks.

 

Shady Dealings

Enables additional dialogue choices themed around outlaws. It also increases the Bargain and Persuasion score when in dialogue with thieves, swindlers, smugglers, fences, and corrupt characters.

 

Disarm Traps

Offers the ability to spot hidden traps in the world, as well as the chance for disabling them. This skill will only detect traps that are at least partially mechanicaly in nature.

 

 

 

 

Weapons Skills

Unarmed

Defines a character's ability to fight with bare hands. Unarmed increases the user's Aim and Accuracy when fighting with fists.

 

Throwing

Defines a character's aptitude with throwing weapons. Throwing increases the user's Aim and Accuracy with them.

 

Small Blades

Defines a character's aptitutde with daggers and shortswords. Small Blades increases the user's Aim and Accuracy with them.

 

Rods and Staves

Defines a character's aptitude with staves. Rods and Staves increases the user's Aim and Accuracy with them.

 

Slings and Fustibals

Defines a character's aptitude with Slings and Fustibals. Slings and Fustibals increases the user's Aim and Accuracy with them.

 

War Clubs and Hammers

Defines a character's aptitude with blunt headed weapons. War Clubs and Hammers increases the user's Aim and Accuracy with them.

 

Spears and Halberds

Defines a character's aptitude with pole weapons. Spears and Halberds increases the user's Aim and Accuracy with them.

 

Bows and Arrows

Defines a character's aptitude with bows and arrows. Bows and Arrows increases the user's Aim and Accuracy with them.

 

Large Blades

Defines a character's aptitude with longswords and greatswords. Large Blades increases the user's Aim and Accuracy with them.

 

Battle Axes

Defines a character's aptitude with axes. Battle Axes increases the user's Aim and Accuracy with them.

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈