Consumable Items in Black Geyser are items than can cause effects when used. They are usually classified as Potions & Powders or General consumables. These consumables are usually created through Brewing and Drying  a set of Ingredients. Items such as a Brass Cauldron or a Candle may be necessary when attempting to brew or dry a potion or powder. Throughout the game, Recipes can be obtained in order to learn about ingredients needed to create a potion or powder.

Black Geyser All Consumables 

Powder Category Description Price Stats
Asp Tongue
Powder This powder doesn’t seem to do much on its own. Rumor has it that it can keep injuries from healing. Maybe try mixing it with 10
  • n/a  
Brownstem Mushroom Powder
Powder It has a bitter taste that reminds you of bitter memories. It’s not very useful by itself, but it may enhance some depressive effects. 10   
  • n/a  
Concentrated Dust of Boiling
 Powder Despite the name, this dust is best kept far away from kitchens. Nobody wants this on a meal. Wear adequate hand protection before touching it directly.

Added heat has decreased this powder’s duration and overall damage, but increased the rate at which the damage is applied.
30
  • Causes 24 acid damage to target over 4 seconds.
  • Opposed by Resistance to Poison and Acid.
Concentrated Dust of Staggering Pain
Powder  The surprising intensity of this mixture comes on quickly and leaves almost as fast, but it may surprise someone just long enough to get a word in edgewise. Or a blade in, edgewise.
Added heat has increased the damage of this mixture’s acid effect. It has also increased the duration of the stun effect, while removing the penalty to Defense.
30
  • Causes 18 acid damage to target over 6 seconds.
  • Causes stun to target for 4 seconds.
    Opposed by
  • Resistance to Poison and Acid/Resistance to Depressive effects.
Concentrated Powder of Melting
 Powder Are you tired of constantly having your outfits upstaged at the annual costume ball? Why outspend your competition on fashion when you can *melt* their fashion instead? Warning: Do not use on skin.
Added heat has decreased this powder’s duration, but increased the acid damage effect.
35
  • Causes 12 acid damage to target over 3 seconds.
  • Opposed by Resistance to Poison and Acid.
Crippling Dust of Venom
 Powder For those murders where you really don’t want them getting back up again.
Added heat has reduced the duration of this powder’s poison damage, but the powder now causes a weakening effect.
25
  • Causes 20 poison damage to target over 10 seconds.
  • For the duration of the damaging effect, the target suffers a -20% penalty to combat damage.
  • Opposed by Resistance to Poison and Acid.
Cruel Dust of Peaceful Withering
Powder  If you have to go, it’s better to go in your sleep. This mixture, when applied properly, may be more of a mercy than a cruelty.
Added heat has removed this mixture’s penalty to Defense and decreased the duration of the poison damage effect, while increasing the poison damage done.
40
  • Causes 20 poison damage to target over 10 seconds.
  • Causes sleep to target for 6 seconds.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Poison and Acid.
Dangerous Dust of Welts
 Powder For when you want someone to hurt inside and out. They may be able to scratch an itch, but they can’t scratch away the poison.
Added heat has caused the poison damage duration of this mixture to decrease, while increasing the overall damage of the effect. Additionally, while the penalty to Aim and Accuracy has disappeared, the duration of the itching effect has been extended.
24
  • Causes 24 poison damage to target over 8 seconds.
  • Causes itching to target for 8 seconds, incurring a -1 penalty to Focus.
  • Opposed by Resistance to Poison and Acid/Resistance to Pain and Strain.
Distracting Dust of Stupefaction
 Powder “Hold very still. This shouldn’t hurt. Much.” A powder to use when your target is a bit too agile to hit.
Added heat has caused the defensive penalty of the Dust of Stupefaction to change.
 30
  • Causes stun to target for 6 seconds.
  • For the duration of the stun effect, the target suffers a -30% penalty to Resistance to Arousal effects.
  • Opposed by Resistance to Depressive effects.
Distracting Powder of Staggering
 Powder Surrounded by an angry mob? They can’t hit you if they can’t move. Buy yourself just enough time to escape.
Added heat has caused the defensive penalty of the Powder of Staggering to change.
30
  • Causes stun to target for 3 seconds.
  • For the duration of the stun effect, the target suffers a -20% penalty to
  • Resistance to Arousal effects.
  • Opposed by Resistance to Depressive effects.
Dry Asp Tongue Powder
Powder  This powder doesn’t seem to do much on its own. Extra heating during the drying process has rendered it especially coarse and dry. Rumor has it that it can keep injuries from healing. Maybe try mixing it with something else? 10
  • n/a 
Dry Brownstem Mushroom Powder
Powder It has a bitter taste that reminds you of bitter memories. Extra heating during the drying process has rendered it especially coarse and dry. It’s not very useful by itself, but it may enhance some depressive effects. 10  
  • n/a 
Dry Demonwort Powder
Powder A bright, angry red color. Extra heating during the drying process has rendered it especially coarse and dry. Combine it with something painful or confusing if you want to increase the distress. 10  
  • n/a 
Dumbfounding Dust of Frightening Malady
Powder Avoid judging that hulking Rillow warrior as he whimpers and cowers. Coughing up bits of internal organs is enough to make anyone panic.
Added heat has reduced the fear effect duration of this mixture, but increased the dumbfounding effects of the Dust of Frightening Malady.
25
  • Causes disease to target for 30 seconds, incurring a -10% penalty to all weapon skills.
  • Causes fear to target for 4 seconds.
  • For the duration of the disease effect, the target suffers a -15% penalty to Resistance to Illusion and Manipulation effects.
  • Opposed by Resistance to Poison and Acid/Resistance to Arousal.
Dumbfounding Powder of Panic
Powder Toss this when that Swindler is just a little too confident.

Added heat has given this powder a shorter duration, but increased the dumbfounding effects of the Powder of Panic.
40
  • Causes fear to target for 4 seconds.
  • For the duration of the fear effect, the target suffers a -15% penalty to
  • Resistance to Illusion and Manipulation.
  • Opposed by Resistance to Arousal effects.
Dust of Aggravation
Powder If you use this for a prank, it may land you in jail. Exposure to this dust may cause your target to yell a long string of expletives. 15
  • Causes itching to target for 12 seconds, incurring a -2 penalty to Focus and a -20% penalty to Aim and Accuracy.
  • Opposed by Resistance to Pain and Strain.
Dust of Boiling
Powder Despite the name, this dust is best kept far away from kitchens. Nobody wants this on a meal. Wear adequate hand protection before touching it directly. 15
  • Causes 28 acid damage to target over 7 seconds.
  • Opposed by Resistance to Poison and Acid.
Dust of Dangerous Attraction
Powder He should have known better than to fall for you. Break his heart and his liver with this potent mixture. 15
  • Causes 15 poison damage to the target over 15 seconds.
  • Causes attraction to target for 6 seconds.
  • For the duration of the damaging poison effect, the target suffers a -10% penalty to Aim and Accuracy.
  • Opposed by Resistance to Poison and Acid/Resistance to Illusion and Manipulation.
Dust of Dozing
Powder Doesn’t that Jotnar seem tired? Guarding that treasury is a lot of hard work. This should help him relax. 15
  • Causes sleep to target for 12 seconds.
  • For the duration of the sleep effect, the target suffers a -20% penalty to Defense.
  • Opposed by Resistance to Depressive effects.
Dust of Feverishness
Powder Unfortunately for your enemies, the feverish symptoms this mixture causes are not the kind that will help fight off sickness. 17
  • Causes disease to target for 30 seconds, incurring a -10% penalty to all weapon skills.
  • Causes confusion to target for 6 seconds.
    For the duration of the disease effect, the target suffers a -1 penalty to Focus.
  • Opposed by Resistance to Poison and Acid/Resistance to Illusion and Manipulation.
Dust of Frightening Malady
Powder Avoid judging that hulking Rillow warrior as he whimpers and cowers. Coughing up bits of internal organs is enough to make anyone panic. 12
  • Causes disease to target for 30 seconds, incurring a -10% penalty to all weapon skills.
  • Causes fear to target for 6 seconds.
  • For the duration of the disease effect, the target suffers a -10% penalty to Resistance to Illusion and Manipulation effects.
  • Opposed by Resistance to Poison and Acid/Resistance to Arousal.
Dust of Hallucinations
Powder “Also, your Spellweaver has been conjuring the ghosts of your dead family and asking them about your secrets. No, I didn’t know he knew Unnatural magic either.” Use this dust to sow discord in your enemies’ minds. 20
  • Causes confusion to target for 12 seconds.
  • For the duration of the confusion effect, the target suffers a -2 penalty to Focus.
  • Opposed by Resistance to Illusion and Manipulation.
Dust of Hidden Terrors
Powder What lurks in the shadows when all the lights go out? It’s nothing you want to see, and neither will your enemies with a careful application of this mixture. 20
  • Causes blindness to target for 6 seconds, incurring -10% penalties to Aim and Accuracy, Defense and Perception.
  • Causes fear to target for 6 seconds.
    For the duration of the fear effect, the target suffers a -20% penalty to
  • Resistance to Illusion and Manipulation effects.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Arousal.
Dust of Ignition
Powder There are few problems which can’t be solved by setting them ablaze. Throw this dust and stand back. 25
  • Causes 28 burning damage to the target over 7 seconds.
  • Opposed by Resistance to Heat.
Dust of Illness
Powder When you need to make it look like natural causes, there’s nothing quite like slipping a pouch full of pestilence into their pocket. 17
  • Causes disease to target for 120 seconds, incurring -20% penalties to Bargain and Persuade, Learning and Research, Hide and Sneak, and Steal and Plant Item.
  • Opposed by Resistance to Poison and Acid.
Dust of Obscuring Smoke
Powder  A thick cloud of smoke is very hard to see through. Especially when the smoke is coming from your own face. 20
  • Causes 12 burning damage to target over 6 seconds.
  • Causes blindness to target for 9 seconds, incurring penalties of -10% to Aim and Accuracy, Defense and Perception.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Heat.
Dust of Painful Dreams
Powder This dust may make them dream, but they’ll wake up to a nightmare. Sprinkle inside clothes for best effect (or worst effect, depending on how you look at it). 16
  • Causes 12 acid damage to target over 6 seconds.
  • Causes sleep to target for 6 seconds.
    For the duration of the acid damage effect, the target suffers a 15% penalty to Defense.
  • Opposed by Resistance to Poison and Acid/Resistance to Depressive effects.
Dust of Peaceful Withering
Powder If you have to go, it’s better to go in your sleep. This mixture, when applied properly, may be more of a mercy than a cruelty. 22
  • Causes 15 poison damage to target over 15 seconds.
  • Causes sleep to target for 6 seconds.
    For the duration of the sleep effect, the target suffers a -10% penalty to Defense.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Poison and Acid.
Dust of Staggering Pain
Powder The surprising intensity of this mixture comes on quickly and leaves almost as fast, but it may surprise someone just long enough to get a word in edgewise. Or a blade in, edgewise. 25
  • Causes 12 acid damage to target over 6 seconds.
  • Causes stun to target for 3 seconds.
  • For the duration of the damaging acid effect, the target suffers a -25% penalty to Defense.
  • Opposed by Resistance to Poison and Acid/Resistance to Depressive effects.
Dust of Strange Pain
Powder A mixture for those times when you want someone to hurt, but you don’t want them to understand why. Be cautious when handling: prolonged exposure may cause memory loss and unexplainable scarring. 30
  • Causes 12 acid damage to target over 6 seconds.
  • Causes confusion to target for 6 seconds.
  • Opposed by Resistance to Poison and Acid/Resistance to Illusion and Manipulation.
Dust of Strange Seduction
Powder Normally Dwarven Clerics who have taken oaths of celibacy are not attracted to Rillow Shamans dancing around and throwing pouches of dust everywhere. Believe it or not, that dwarf is feeling a lot of things he’s never felt before right now. 24
  • Causes attraction to target for 6 seconds.
  • When the attraction effect ends, causes confusion to target for 6 seconds.
  • For the duration of the attraction and confusion effects, the target suffers a -1 penalty to Focus.
    Opposed by Resistance to Illusion and Manipulation.
Dust of Stupefaction
Powder  “Hold very still. This shouldn’t hurt. Much.” A dust to use when your target is a bit too agile to hit. 22
  • Causes stun to target for 6 seconds.
  • For the duration of the stun effect, the target suffers a -30% penalty to Defense.
  • Opposed by Resistance to Depressive effects.
Dust of Surprising Conflagration
Powder Why did that woman’s dress suddenly catch fire? You’ll know, but she won’t. Expect her to be a little shocked. 20
  • Causes 12 burning damage to target over 6 seconds.
  • Causes stun to target for 3 seconds.
  • For the duration of the stun effect, the target suffers a -20% penalty to Defense.
  • Opposed by Resistance to Depressive effects/Resistance to Heat.
Dust of Terrible Fatigue
Powder  It’s better for everyone if your target doesn’t know they’re bleeding out. Through clever use of Asp Tongue, this mixture is a quiet way to dispose of a problem. 25
  • Causes 15 bleeding damage to target over 15 seconds.
  • Causes sleep to target for 6 seconds.
  • For the duration of the bleeding damage effect, the target suffers a -10% penalty to Defense.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Pain and Strain.
Dust of Terrifying Confusion
Powder “Not only has your Spellweaver been conjuring your dead relatives, but they’re all standing behind you right now.” This mixture is cruel, but effective. It may induce permanent psychological damage. 15
  • Causes confusion to target for 9 seconds.
  • For the duration of the confusion effect, the target suffers a -1 penalty to Focus, while enjoying +20% bonuses to their
  • Damage and Movement Speed.
  • Opposed by Resistance to Illusion and Manipulation.
Dust of the Long Night
Powder This won’t just put out the torches… it will put out the moon and stars. Apply directly to the eyes for maximum effect. 17
  • Causes blindness to target for 12 seconds, incurring -20% penalties to Aim and Accuracy, Defense and Perception.
  • Opposed by Resistance to Illusion and Manipulation.
Dust of the Unscratchable Itch
Powder When applied to the skin, this mixture creates an itching sensation deep beneath the surface. And that’s exactly where the unfortunate soul afflicted with its effects is going to try to scratch.
Added heat has removed this mixture’s penalty to Aim and Accuracy, while decreasing the duration of the bleeding damage effect and doubling the duration of the itching effect.
22
  • Causes 12 bleeding damage to target over 12 seconds.
  • Causes itching to target for 12 seconds, incurring a -1 penalty to Focus.
  • Opposed by Resistance to Pain and Strain.
Dust of the Very Bad Day
Powder Every time they try to relieve the itching, their hands catch on fire. A mixture for when you’re particularly angry at someone. 22 
  • Causes 12 burning damage to target over 6 seconds.
  • Causes itching to target for 6 seconds, incurring a -1 penalty to Focus and a -20% penalty to Aim and Accuracy.
  • Opposed by Resistance to Heat/Resistance to Pain and Strain.
Dust of Unbelievable Injury
Powder You really don’t want to inhale this mixture, and neither will they. But once they do, expect them to be surprised about where all the blood on their shirt is coming from. 25
  • Causes 15 bleeding damage to target over 15 seconds.
    Causes stun to target for 3 seconds.
  • For the duration of the bleeding damage effect, the target suffers a -15% penalty to Defense.
  • Opposed by Resistance to Depressive effects/Resistance to Pain and Strain.
Dust of Unfortunate Seduction
Powder It’s probably better not to let them kiss you after this mixture takes hold. An excellent way to make someone regret knowing you, once they figure out what happened. 20
  • Causes disease to target for 60 seconds, incurring penalties of -10% to Bargain and Persuade, Learning and Research, Hide and Sneak, Steal and Plant Item.
  • Causes attraction to target for 6 seconds.
    The effects of this mixture do not turn the target hostile.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Poison and Acid.
Dust of Venom
Powder For those murders where you really don’t want them getting back up again. 20
  • Causes 30 poison damage to target over 15 seconds.
  • Opposed by Resistance to Poison and Acid.
Dust of Welts
Powder For when you want someone to hurt inside and out. They may be able to scratch an itch, but they can’t scratch away the poison. 20
  • Causes 15 poison damage to target over 15 seconds.
  • Causes itching to target for 6 seconds, incurring a -1 penalty to Focus.
  • For the duration of the damaging poison effect, the target suffers a -15% penalty to Aim and Accuracy.
  • Opposed by Resistance to Poison and Acid/Resistance to Pain and Strain.
Exsanguinating Dust of Terrible Fatigue
Powder It’s better for everyone if your target doesn’t know they’re bleeding out. Through clever use of Asp Tongue, this mixture is a quiet way to dispose of a problem.
Added heat has reduced this mixture’s penalty to Defense and reduced the duration of the bleeding damage effect, while increasing the bleeding damage done.
40
  • Causes 20 bleeding damage to target over 10 seconds.
  • Causes sleep to target for 6 seconds.
    For the duration of the bleeding damage effect, the target suffers a -5% penalty to Defense.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Pain and Strain.
Gushing Dust of Unbelievable Injury
Powder You really don’t want to inhale this mixture, and neither will they. But once they do, expect them to be surprised about where all the blood on their shirt is coming from.
Added heat has caused the duration of the bleeding effect to decrease, while increasing its severity.
45
  • Causes 20 bleeding damage to target over 10 seconds.
  • Causes stun to target for 3 seconds.
    For the duration of the bleeding damage effect, the target suffers a -15% penalty to Defense.
  • Opposed by Resistance to Depressive effects/Resistance to Pain and Strain.
Handful of Angry Ants
Powder It’s not really recommended to pick these up to begin with, but if you already did, you might as well do something with them. It’s probably best to store them in a bite-proof bag until you’re ready to use them. 30
  • Causes fear and itching to target for 4 seconds, incurring a -1 penalty to Focus. Additionally, causes itching to user for 4 seconds, incurring a -1 penalty to Focus and a -10% penalty to Aim and Accuracy.
  • Opposed by Resistance to Pain and Strain.
Handful of Salt
Powder While it's mostly known as an indispensable ingredient of cooking, a handful of salt may also come handy in a fight for a cunning person. Salt in the wounds can be surprisingly painful. 10
  • Causes decreased Aim and Accuracy for 3 turns when successfully thrown at a target. The amount of penalty received depends on the target's current health: the less health they have, the greater the effect.
  • The target must be Mortal and at lower than maximum Health for the Handful of Salt to take effect.
Hopeless Powder of Infatuation
Powder Whoever said seduction is an art never tried it the easy way.
Added heat has reduced the duration of this powder’s attraction effect, but it will now lower the defenses of your target.
40
  • Causes attraction to target for 4 seconds.
  • For the duration of the attraction effect, the target suffers a -5% penalty to Defense.
  • Opposed by Resistance to Illusion and Manipulation.
Irresistible Dust of Feverishness
Powder Unfortunately for your enemies, the feverish symptoms this mixture causes are not the kind that will help fight off sickness.
Added heat has removed the Focus penalty of this mixture, while increasing the difficulty to resist its effects.
35
  • Causes disease to target for 30 seconds, incurring a -10% penalty to all weapon skills.
  • Causes confusion to target for 6 seconds.
  • This mixture is 10% more difficult to resist.
  • Opposed by Resistance to Poison and Acid/Resistance to Arousal. 
Irresistible Dust of Hallucinations
Powder “Also, your Spellweaver has been conjuring the ghosts of your dead family and asking them about your secrets. No, I didn’t know he knew Unnatural magic either.” Use this dust to sow discord in your enemies’ minds.
Added heat has removed the Dust of Hallucinations’ penalty to Focus, but has made the confusion effect more difficult to resist.
40
  • Causes confusion to target for 12 seconds.
  • This powder is 20% more difficult to resist.
  • Opposed by Resistance to Illusion and Manipulation.
Irresistible Powder of Uncertainty
Powder “What? Of course that wasn’t my hand in your pocket just now. But did you know that your Spellweaver friend has been stealing from your saddlebags?”
Added heat has removed the Powder of Uncertainty’s penalty to Focus, but has made the confusion effect more difficult to resist.
35
  • Causes confusion to target for 6 seconds.
  • This powder is 10% more difficult to resist.
  • Opposed by Resistance to Illusion and Manipulation.
Levander Powder
Powder A fine powder, made from dried Levander flowers through grinding. 3
  • n/a
Lingering Dust of Painful Dreams
Powder This mixture may make them dream, but they’ll wake up to a nightmare. Sprinkle inside clothes for best effect (or worst effect, depending on how you look at it).
Added heat has increased the duration of this mixture’s acid damage effect, while reducing the duration of the sleep effect.
34
  • Causes 18 acid damage to target over 9 seconds.
  • Causes sleep to target for 4 seconds.
  • For the duration of the acid damage effect, the target suffers a 15% penalty to Defense.
  • Opposed by Resistance to Poison and Acid/Resistance to Depressive effects.
Lingering Dust of Strange Pain
Powder A mixture for those times when you want someone to hurt, but you don’t want them to understand why. Be cautious when handling: prolonged exposure may cause memory loss and unexplainable scarring.
Added heat has caused the duration of this mixture’s acid damage to increase, while the duration of the confusion effect has decreased. In addition, the target of the mixture now suffers a penalty to Focus while the acid damage effect continues.
40
  • Causes 18 acid damage to target over 9 seconds.
  • Causes confusion to target for 4 seconds.
  • For the duration of the damaging acid effect, the target suffers a -1 penalty to Focus.
  • Opposed by Resistance to Poison and Acid/Resistance to Illusion and Manipulation.
Lusty Dust of Dangerous Attraction
Powder He should have known better than to fall for you. Break his heart and his liver with this potent mixture.
Added heat has decreased the duration of this mixture’s poison damage, but it has increased the attraction effect’s duration.
45
  • Causes 10 poison damage to the target over 10 seconds.
  • Causes attraction to target for 10 seconds.
  • Opposed by Resistance to Poison and Acid/Resistance to Illusion and Manipulation.
Powder of Annoyance
Powder Often used for pranks by children, this powder may still have interesting applications for an adult. 12
  • Causes itching to target for 6 seconds, incurring a -1 penalty to Focus and a -10% penalty to Aim and Accuracy.
  • Opposed by Resistance to Pain and Strain.
Powder of Darkness
Powder Use when you need the lights to go out for someone else, but not for you. 15
  • Shrouds the target in darkness for 2 turns, incurring -20% penalty to Aim and Accuracy and -5% to Evasion.
  • Opposed by Resistance to Illusion and Manipulation.
Powder of Drowsiness
Powder Is that guard looking a bit tired? Do him a favor and let him take an early break. 20
  • Causes the target to become drowsy, suffering a -20% penalty to Evasion for 2 turns.
  • Opposed by Resistance to Depressive effects.
Powder of Infatuation
Powder Whoever said seduction is an art never tried it the easy way. 18
  • Causes attraction to target for 6 seconds.
  • Opposed by Resistance to Illusion and Manipulation.
Powder of Melting
Powder Are you tired of constantly having your outfits upstaged at the annual costume ball? Why outspend your competition on fashion when you can *melt* their fashion instead? Warning: Do not use on skin. 17
  • Causes 12 acid damage to target over 6 seconds.
  • Opposed by Resistance to Poison and Acid.
Powder of Nausea
Powder Few things are more sickening than Plaguearrow bits in your mouth. 20
  • Causes disease to target for 60 seconds, incurring -10% penalties to Bargain and Persuade, Learning and Research, Hide and Sneak, and Steal and Plant Item.
  • Opposed by Resistance to Poison and Acid.
Powder of Panic
Powder Toss this when that Swindler is just a little too confident. 27
  • Causes fear to target for 6 seconds.
  • For the duration of the fear effect, the target suffers a -10% penalty to Resistance to Illusion and Manipulation.
  • Opposed by Resistance to Arousal effects.
Powder of Poison
Powder A perennial favorite of assassins and angry spouses. The taste is easily masked by garlic, or avoided entirely by throwing the powder directly into a target’s face. 15
  • Causes 1-5 Poison and Acid damage to the target each turn for 3 turns.
  • Opposed by Resistance to Poison and Acid.
Powder of Singeing
Powder Need to get rid of the evidence? This may not burn a house down, but it’s a good start. 12
  • Causes 12 burning damage to target over 6 seconds.
  • Opposed by Resistance to Heat.
Powder of Soothing
Powder One powder nobody minds having thrown at them. Staunches wounds and eases pain. 18
  • Heals targets in the area for 10 Hit Points.
Powder of Staggering
Powder Surrounded by an angry mob? They can’t hit you if they can’t move. Buy yourself just enough time to escape. 16
  • Causes stun to target for 3 seconds.
  • For the duration of the stun effect, the target suffers a -20% penalty to Defense.
  • Opposed by Resistance to Depressive effects.
Powder of Uncertainty
Powder “What? Of course that wasn’t my hand in your pocket just now. But did you know that your Spellweaver friend has been stealing from your saddlebags?” 20
  • Causes confusion to target for 6 seconds.
  • For the duration of the confusion effect, the target suffers a -1 penalty to Focus.
  • Opposed by Resistance to Illusion and Manipulation.
Quickening Dust of Terrifying Confusion
Powder “Not only has your Spellweaver been conjuring your dead relatives, but they’re all standing behind you right now.” This mixture is cruel, but effective. It may induce permanent psychological damage.
Added heat has caused the confusion effect of this mixture to be replaced by a fear effect, while removing the Damage bonus and doubling the Movement Speed bonus.
40
  • Causes fear to target for 9 seconds.
  • For the duration of the confusion effect, the target suffers a -1 penalty to Focus, while enjoying a +40% bonuses to their movement speed.
  • Opposed by Resistance to Arousal effects.
Regenerative Powder of Soothing
Powder One powder nobody minds having thrown at them. Staunches wounds and eases pain.
Added heat has caused this powder to heal more damage, but the effects have become delayed rather than instant.
35
  • Heals target of 12 damage over 6 seconds.
Repulsing Dust of Strange Seduction
Powder Normally Dwarven Clerics who have taken oaths of celibacy are not attracted to Rillow Shamans dancing around and throwing pouches of dust everywhere. Believe it or not, that dwarf is feeling a lot of things he’s never felt before right now.
Added heat has caused the order of attraction and confusion effects of this mixture to be reversed.
50
  • Causes confusion to target for 6 seconds.
  • When the confusion effect ends, causes attraction to target for 6 seconds.
  • For the duration of the confusion and attraction effects, the target suffers a -1 penalty to Focus.
  • Opposed by Resistance to Illusion and Manipulation.
Sand
Powder When there’s nothing else around, it can still be a useful distraction. Just pick up a handful and aim for the eyes. 5
  • Targets afflicted by Sand get -5% to Aim and Accuracy and -20% to Evasion for 2 turns.
  • Opposed by Resistance to Strain and Pain.
Scorching Dust of Obscuring Smoke
Powder  A thick cloud of smoke is very hard to see through. Especially when the smoke is coming from your own face.
Added heat has decreased the duration of this mixture’s blinding effect, while increasing the burning damage.
40
  • Causes 18 burning damage to target over 6 seconds.
  • Causes blindness to target for 6 seconds, incurring penalties of -10% to Aim and Accuracy, Defense and Perception.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Heat.
Acid Rain
Powder Calls forth a cloud of corrosive, poisonous fumes to rain down on the caster's enemies in a wide range. Affected targets are dealt Poison and Acid damage each turn, and become Pervious. 50
  • n/a
Sticky Dust of the Long Night
Powder This won’t just put out the torches… it will put out the moon and stars. Apply directly to the eyes for maximum effect.
Added heat has caused the full blinding effect of this powder to last for a shorter duration, but to be followed by another lesser blinding effect.
45
  • n/a
Sticky Powder of Darkness
Powder Use when you need the lights to go out for someone else, but not for you.
Added heat has caused the full blinding effect of this powder to last for a shorter duration, but to be followed by another lesser blinding effect.
25
  • Causes blindness to target for 4 seconds, incurring -10% penalties to Aim and Accuracy, Defense and Perception. When this effect expires, target is afflicted with blindness for an additional 4 seconds, incurring -5% penalties to Aim and Accuracy, Defense and Perception.
  • Opposed by Resistance to Illusion and Manipulation.
Still Dust of Dozing
Powder Doesn’t that Jotnar seem tired? Guarding that treasury is a lot of hard work. This should help him relax.
Added heat has given this dust a shorter duration, but increased the Defense penalty of the Dust of Dozing.
40
  • Causes sleep to target for 8 seconds.
  • For the duration of the sleep effect, the target suffers a -25% penalty to Defense.
  • Opposed by Resistance to Depressive effects.
Still Powder of Drowsiness
 Powder Is that guard looking a bit tired? Do him a kindness and let him take an early break.
Added heat has given this powder a shorter duration, but increased the Defense penalty of the Powder of Drowsiness
50
  • Causes sleep to target for 4 seconds.
  • For the duration of the sleep effect, the target suffers a -15% penalty to Defense.
  • Opposed by Resistance to Depressive effects.
Swindler’s Dust of Illness
Powder When you need to make it look like a temporary lapse in judgement, there’s nothing quite like slipping a pouch full of pestilence into their pocket.
Added heat has removed many of the penalties of the Dust of Illness, but increased the penalty to Bargain and Persuade.
45
  • Causes disease to target for 120 seconds, incurring a -30% penalty to Bargain and Persuade.
  • Opposed by Resistance to Poison and Acid.
Swindler’s Dust of Unfortunate Seduction
Powder It’s probably better not to let them kiss you after this mixture takes hold. An excellent way to make someone regret knowing you, once they figure out what happened.
Added heat has removed many of the disease effect penalties of the Dust of Unfortunate Seduction, but increased the penalty to Bargain and Persuade.
46
  • Causes disease to target for 60 seconds, incurring penalties of -20% to Bargain and Persuade.
  • Causes attraction to target for 6 seconds.
  • The effects of this mixture do not turn the target hostile.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Poison and Acid.
Swindler’s Powder of Nausea
Powder Few things are more sickening than Plaguearrow bits in your mouth.
Added heat has removed many of the penalties of the Powder of Nausea, but doubled the penalty to Bargain and Persuade.
48
  • Causes disease to target for 60 seconds, incurring -20% penalty to Bargain and Persuade.
  • Opposed by Resistance to Poison and Acid.
Thick Dust of Aggravation
Powder If you use this for a prank, it may land you in jail. Exposure to this dust may cause your target to yell a long string of expletives.
Added heat has increased this dust’s duration, but removed the penalty to Aim and Accuracy.
50
  • Causes itching to target for 20 seconds, incurring a -2 penalty to Focus.
  • Opposed by Resistance to Pain and Strain.
Thick Dust of the Unscratchable Itch
Powder  When applied to the skin, this mixture creates an itching sensation deep beneath the surface. And that’s exactly where the unfortunate soul afflicted with its effects is going to try to scratch.
Added heat has removed this mixture’s penalty to Aim and Accuracy, while decreasing the duration of the bleeding damage effect and doubling the duration of the itching effect.
48
  • Causes 12 bleeding damage to target over 12 seconds.
  • Causes itching to target for 12 seconds, incurring a -1 penalty to Focus.
  • Opposed by Resistance to Pain and Strain.
Thick Powder of Annoyance
Powder Often used for pranks by children, this powder may still have interesting applications for an adult.
Added heat has increased this powder’s duration, but removed the penalty to Aim and Accuracy.
46
  • Causes itching to target for 10 seconds, incurring a -1 penalty to Focus.
  • Opposed by Resistance to Pain and Strain.
Thief’s Dust of Hidden Terrors
Powder What lurks in the shadows when all the lights go out? It’s nothing you want to see, and neither will your enemies with a careful application of this mixture.
Added heat has caused this mixture to lose its fear effect and most of the usual penalties of blindness; instead, it causes hysterical blindness, dramatically enhancing the Perception penalty and prolonging that effect.
50
  • Causes blindness to target for 30 seconds, incurring a -60% penalty to Perception.
  • Opposed by Resistance to Illusion and Manipulation/Resistance to Arousal.
Uncontrolled Dust of Ignition
Powder There are few problems which can’t be solved by setting them ablaze. Throw this dust and stand back.
Added heat has lowered the duration of this powder’s burning damage effect, but has added a chance that it may spread to other nearby enemies.
60
  • Causes 18 burning damage to the target over 6 seconds.
  • 50% chance to spread to nearby enemies.
  • Opposed by Resistance to Heat.
Uncontrolled Dust of the Very Bad Day
Powder Every time they try to relieve the itching, their hands catch on fire. A mixture for when you’re particularly angry at someone.
Added heat has reduced the duration of this mixture’s burning damage and itching effects, but has added a small chance that these effects may spread to other nearby enemies.
50
  • Causes 8 burning damage to target over 4 seconds.
  • Causes itching to target for 4 seconds, incurring a -1 penalty to Focus and a -20% penalty to Aim and Accuracy.
  • 25% chance to spread to nearby enemies.
  • Opposed by Resistance to Heat/Resistance to Pain and Strain.
Uncontrolled Powder of Singeing
Powder Need to get rid of the evidence? This may not burn a house down, but it’s a good start.
Added heat has lowered the duration of this powder’s burning effect, but has added a small chance that it may spread to other nearby enemies.
52
  • Causes 8 burning damage to target over 4 seconds.
  • 25% chance to spread to nearby enemies.
  • Opposed by Resistance to Heat.
Unquenchable Dust of Surprising Conflagration
Powder Why did that woman’s dress suddenly catch fire? You’ll know, but she won’t. Expect her to be a little shocked.
Added heat has removed the defensive penalty incurred by this mixture, but increased the burning damage duration and made all of its remaining effects more difficult to resist.
40
  • Causes 18 burning damage to target over 9 seconds.
  • Causes stun to target for 3 seconds.
  • This mixture is 10% more difficult to resist.
Weakening Powder of Poison
Powder A perennial favorite of assassins and angry spouses. The taste is easily masked by garlic, or avoided entirely by throwing the powder directly into a target’s face.
Added heat has decreased the duration of this powder’s poison damage, but the powder now additionally causes a weakening effect.
35
  • Causes 10 poison damage to target over 10 seconds.
  • For the duration of the damaging poison effect, the target suffers a -10% penalty to combat damage.
  • Opposed by Resistance to Poison and Acid.
Infusion of Berry Juice

Potion

A very sweet juice with a surprisingly refreshing aftertaste.

Heals the user for 10 Hit Points over 5 turns.
5
  • n/a
Infusion of Immunity

Potion

For 30 seconds, grants the user a +25% bonus to Resistance to Poison and Acid while resisting any disease effect. 10
  • n/a
Infusion of Keen Sight
Potion The user's next attack will ignore the target's 10
  • n/a
Infusion of Natural Resistance
Potion The next time the user is required to resist a hostile effect, they gain a +5% bonus to all resistances for 5 seconds. 10
  • n/a
Infusion of Protective Tears
Potion For 30 seconds, grants the user a +25% bonus to Resistance to Illusion and Manipulation while resisting any blindness effect. 12
  • n/a
Miraculous Antidote
Potion Alchemists strive to be as efficient with their ingredients as possible. Ideally, a potion that cures poisons ought to cure them in all cases. Usually that is not possible due the to range of different poisons and their effects, but there is something very strange about Tajniva... 15
  • n/a
Potion of Alacrity
Potion  Grants the user a 10% bonus to Attack Speed and a 10% bonus to Movement Speed for 3 turns. Additionally, grants +10% Resistance to Poison and Acid for 3 turns. 10
  • n/a
Potion of Battle Roar
Potion  Grants the user a 20% bonus to Damage, and a 5% bonus to Resistance to Pain and Strain, Pulse and Blow, Slashing, and Stabbing for 15 seconds. 10
  • n/a
Potion of Clarity
Potion Allows the user to make an additional attempt to resist any active hostile Illusion and Manipulation Effects with a 25% bonus to Resistance to Illusion and Manipulation. Additionally, the next time the user attacks, they gain a 5% bonus to Aim and Accuracy and a 5% bonus to Defense for 15 seconds. 10
  • n/a
Potion of Clear Eyes
Potion Allows the user to make an additional attempt to resist any active hostile Illusion and Manipulation Effects with a 25% bonus to Resistance to Illusion and Manipulation. Additionally, the next time the user attacks, they gain a 5% bonus to Aim and Accuracy, a 5% bonus to Resistance to Poison and Acid, and a 5% bonus to Defense for 15 seconds. 10
  • n/a
Potion of Constitution
Potion Grants the user a 20% bonus to Resistance to Poison and Acid, and a 10% bonus to Heat Resistance for 15 seconds. Additionally, the user may make an additional attempt to resist any active Poison or Disease effect. 10
  • n/a
Potion of Contentment
Potion Grants the user a 20% bonus to Heat Resistance, a 10% bonus to Resistance to Poison and Acid, and a 10% bonus to maximum hit points for 15 seconds. 10
  • n/a
Potion of Cure-all
Potion Cures the user of a Poison effect when drank. Additionally, grants the user 30% bonus Resistance to Poison and Acid for 15 seconds. 10
  • n/a
Potion of Firebreathing
Potion Why use a flint and tinder when you could start that campfire by breathing on it? Drawing on the magical fire inherent to Phoenixes, after drinking this potion you will temporarily gain the ability to spit flames at your foes (or kindling). 10
  • Allows the user one use of a conical fire ability, emanating from the user.
Potion of Gnashing Teeth
Potion Grants the user a 20% bonus to Resistance to Strain and Pain and Resistance to Pulse and Blow, a 10% bonus to Resistance to Poison and Acid, and a 5% bonus to Defense and Damage for 10 seconds. 10
  • n/a
Potion of Gritted Teeth
 Potion Grants the user a 20% bonus to Resistance to Strain and Pain and Resistance to Pulse and Blow, and a 5% bonus to Defense and Damage for 10 seconds. 10
  • n/a
Potion of Healing
 Potion A potion of made from herbs and additives of particularly beneficial properties.
Heals the user for 12 Hit Points.
15
  • n/a
Potion of Heroic Defense
 Potion Grants the user a 20% bonus to Defense, and a 10% bonus to Resistance to Illusion and Manipulation, Strain and Pain, and Pulse and Blow for 10 seconds. 10
  • n/a
Potion of Inspired Defense
 Potion Grants the user a 20% bonus to Defense, and a 10% bonus to Resistance to Illusion and Manipulation, Resistance to Strain and Pain, Resistance to Pulse and Blow, and Resistance to Poison and Acid for 10 seconds. 10
  • n/a
Potion of Invisibility
Potion  Why go to all the trouble of learning how to sneak around when you could just become invisible instead? This potion will keep you unseen for just long enough to make the difference. 10
  • This potion causes the user to become very difficult to detect. For the next 15 seconds, the user gains +25% Aim and Accuracy, +25% Defense, and +50% Hide and Sneak.
Potion of Relaxation
Potion  Allows the user to make an additional attempt to resist any active hostile Arousal Effects with a 25% bonus to Resistance to Arousal. Additionally, the Potion of Relaxation steadies the user's body, granting a 10% bonus to Aim and Accuracy on their next attack. Should that attack be successful, the user is healed for 5% of their maximum hit points. 45
  • n/a
Potion of Secrets
 Potion Tajniva is poorly understood, which is a bit ironic considering the effects of this potion. Upon drinking it, the imbiber will find that suddenly they seem to grasp vast quantities of knowledge quickly and with an encompassing understanding of any subject. Whether this is entirely real or just a product of the mushrooms themselves, however, remains up for debate... 30
  • For 60 seconds, grants the user a +50% bonus to Learning and Research. Additionally, the user may see strange things in unexpected places.
Potion of Shade
Potion 

“Wow, this is delicious. It reminds me of a time, long ago, involving a very hot day, six farmer's daughters, a pond, and an angry farmer. It goes something like...”

-Leif Ovir, the Mad Skald

Ovcaće has many unexplored alchemical properties, but among them include a remarkable tendency to lower the temperature of any brew it is used in. In this case, the potion is ice-cold and refreshing, and upon drinking it you will feel comfortable on a scorching day in full sunlight. Or perhaps walking into a volcano.

25
  • Grants the user great Resistance to Heat. For the next 30 seconds, the user gains 50% Resistance to Heat.
Potion of Solid Ground
 Potion

Grants the user a 20% bonus to Aim and Accuracy, and a 10% bonus to Resistance to Arousal, Resistance to Poison and Acid, and Resistance to Illusion and Manipulation for 10 seconds.

20
  • n/a
Potion of Stable Ground
Potion 

Grants the user a 20% bonus to Aim and Accuracy, and a 15% bonus to Resistance to Arousal and Resistance to Illusion and Manipulation for 10 seconds.

20
  • n/a
Potion of Static
 Potion

Ghoul's Bones are remarkably tough, and they are also remarkably rough. When brewed with something inherently Quickening, they create a potion that brings out one's inner (outer) friction.

10
  • For 15 seconds, any melee attacks against the user will trigger a small burst of lightning to reflect back on the attacker, dealing 2-12 damage.
Potion of the Cautious Defender
 Potion

Grants the user a 20% bonus to Resistance to Slashing and Resistance to Stabbing, a 5% bonus to Damage, a 10% bonus to Resistance to Poison and Acid, and a 10% bonus to Movement Speed for 10 seconds.

15
  •  n/a
Potion of the Frost Giant
Potion 

“Beware the unassuming Mountain's Eye,
For even in the sweetest place, cold doom may lie.”

- Leif Ovir, the Mad Skald

Some essence of the icy Northern Realms' natural climate is hidden in the otherwise pleasant Ovcaće berry. This potion will harness the wild strength of Frost Giants, temporarily transforming its imbiber into a massive brute.

20 
  • Transforms the user into a Frost Giant for 30 seconds. During this transformation, the user is unable to cast spells, but gains natural armor, and a large bonus to Physique.
Potion of the Jilted Lover
 Potion Provides a 40% bonus to Resistance to Illusion and Manipulation, only when resisting Charm effects, for 20 seconds. Additionally, the next time the user attacks, they gain a 5% bonus to Aim and Accuracy and a 5% bonus to Defense for 20 seconds. 20 
  • n/a
Potion of the Nimble Defender
Potion   Grants the user a 20% bonus to Resistance to Slashing and Resistance to Stabbing, a 5% bonus to Damage and a 10% bonus to Movement Speed for 10 seconds. 15 
  • n/a
Potion of the Raging Tempest
 Potion  Grants the user a 20% bonus to Damage for 15 seconds, and the user will be immune to any source of physical damage for 10 seconds.  20
  • n/a
Potion of the Sirocco
Potion  Rillow Alchemists created this potion to embody the flowing, stinging sand of storms in the desert. Upon drinking it, it becomes very difficult to stand still, and the imbiber will instinctively see their enemy's weak points. 30 
  • Grants the user +25% Movement Speed and +20% Critical Chance for 15 seconds. Additionally, any melee attacks by the user will be empowered by the elemental fury of fire, causing 1-6 Heat damage on a successful hit. 
Potion of Wasp Eggs
 Potion Among the more horrible things a person could willingly swallow, drinking this potion causes an immediate and severe stomachache as the insects begin to hatch. They grow to adulthood with remarkable speed, and soon begin to pour from the user's mouth, searching for threats to their “queen”. Unfortunately, their increased growth rate means they will not survive long in the open, but there are still few things more terrifying to watch than the effects of this potion while it lasts. 25 
  • n/a
Useless Brew
 Potion Unfortunately, the ingredients or heat level you used for this potion didn't create a usable brew. Try again using a different technique. 1
  • n/a
Strong Potion of Cure-all
 Potion Cures the user of a Poison effect when drank. Additionally, grants the user 50% bonus Resistance to Poison and Acid for 30 seconds. 20
  • n/a
Strong Potion of Excitement
 Potion Allows the user to make an additional attempt to resist any active hostile Depressive Effects with a 50% bonus to Resistance to Depressive Effects. Additionally, the user is granted a 20% bonus to Resistance to Slashing and Resistance to Stabbing for 10 seconds. 30
  • n/a
Strong Potion of Exhilaration
Potion  Allows the user to make an additional attempt to resist any active hostile Depressive Effects with a 50% bonus to Resistance to Depressive Effects. Additionally, the user is granted a 20% bonus to Resistance to Slashing and Resistance to Stabbing, and a 20% bonus to Resistance to Poison and Acid for 10 seconds. 30
  • n/a
Strong Potion of Healing
 Potion A potion of made from herbs and additives of particularly beneficial properties.
Heals the user for 20 Hit Points.
20
  • n/a
Strong Potion of Heroic Defense
Potion  Grants the user a 40% bonus to Defense, and a 20% bonus to Resistance to Illusion and Manipulation, Strain and Pain, and Pulse and Blow for 15 seconds. 25
  • n/a
Strong Potion of Stable Ground
 Potion Grants the user a 30% bonus to Aim and Accuracy, and a 10% bonus to Resistance to Arousal and Resistance to Illusion and Manipulation for 10 seconds. 30
  • n/a
Healing Potion
 Potion A sweet smelling, opaque brew, made by combining medicinal herbs and alcohol. When drunk, it enables quicker healing of the wounds, while it also numbs the pain caused by said wounds. 5
  • n/a
Weak Potion of Cure-all
 Potion Allows the user to make an additional attempt to resist any active Poison or Disease Effects. 5
  • n/a
Weak Potion of Excitement
Potion  Allows the user to make an additional attempt to resist any active hostile Depressive Effects with a 25% bonus to Resistance to Depressive Effects. 5
  • n/a
Weak Potion of Exhilaration
 Potion Allows the user to make an additional attempt to resist any active hostile Depressive Effects with a 25% bonus to Resistance to Depressive Effects. Additionally, grants a 10% bonus to Resistance to Poison and Acid for 15 seconds. 8
  • n/a
Weak Potion of Healing
 Potion A potion of made from herbs and additives of particularly beneficial properties.
Heals the user for 7 Hit Points.
8
  • n/a



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