Druid is a Class in Black Geyser: Couriers of Darkness. A character's class is their profession and grants specific features as listed. New features, and access to Skills, Weapons, Armor, Spells, and such, are granted differently for each class that a player selects. Classes in Black Geyser are chosen during Character Creation where you can view each strengths and weaknesses.
Druids, like Rangers, are stewards of the wild. They use their faith in the wild gods to protect nature against the enroachments of man. They spend their days away from people so that they may stay better in tune with nature. Druids can call upon the powers of their deity to heal or bring the tgerrible and powerful forces of nature to call. They feel a kinship with rangers bu still prefer solitude.
Stats and Conditions
Available Weapon Skills:
Druid Attributes & Skills
- +1 Focus to racial base
- +4 to starting Brewing and Drying
- +20% base, +2% / LVL Damage to Animated Undead
- +10% base, +2% / 3 LVLs Damage to Restless Undead
- +15% base, +5% / 3 LVLs Resistance to Arousal
- +9% base, +5% / 3 LVLs Resistance to Illusion and Manipulation
Scattered throughout Yerengal are the reclusive group of holy men known as druids. While there are a number of different orders throughout the lands, worshipping various gods, all druids share a number of qualities and characteristics.
First and foremost all druids are beings of the natural world. That is to say, they derive their power from nature—worshiping Tilindia or one of new gods directly responsible or holding dominion over a natural phenomenon.
Druids worship their deities not in manmade churches of stone, or halls of timber, but among nature, in secret groves, deep mountain caves, or small islands far from shore.
Their power affords them control and manipulation over all natural experiences including the elements themselves. Generally speaking, most druids share Tilindia’s concern for Yerengal and believe that the mortal races are not living up to their duties as stewards of the planet.
For this reason, druids tend to limit their contact with non-druids. Many druids take this view to the extreme, being extremely elusive, living quiet, simple lives far from the likes of others.
Orders of druids reside in every corner of Yerengal, from the icy far north to the far southern islands on the Zarndur Sea. As masters of the natural world, these men and women have an innate affinity for animals and beasts and communicate with them regularly. Druids encountered outside of their domains often have uncommon animal companions. It is believed that these unusual pets are actually allies and guardian in their direct service.
Some say druids and druids alone, are responsible for keeping the last vestiges of harmony alive in Yerengal. Tales are told that if the druid orders should ever fall out of balance within Yerengal, the entire world will plunge into dark, turbulent times the likes of which have never been seen.
Druid Tips & Builds
- Notes, Tips, and other Trivia