Supernatural |
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One of the six main AttributesIncreases resistances to Heat, Cold, and Poison and Acid, starting Health, enables addtional Special Abilities for Warriors and Outlaws, enables further Elevated-Energy slots of Wizards and Priests.
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Supernatural is one of the six Attributes for characters in Black Geyser: Couriers of Darkness.
Increases resistances to Heat, Cold, and Poison and Acid, starting Health, enables addtional Special Abilities for Warriors and Outlaws, enables further Elevated-Energy slots of Wizards and Priests.
Unlike the other Attributes, Supernatural has a starting maximum between 4 and 6 depending on your race and you can freely begin with none (zero).
Supernatural boost the following aspects of characters :
- offers choice of resistances between Heat, Cold, and Poison and Acid ;
- extra spell slots for Elevated-energy spells (details below) ;
- extra starting points for Special Abilities at level 1 only (details below) ;
- extra starting Hit Points, at level 1 only (details below) ;
- attributes may have other effects that are not yet known or detailed here.
Supernatural - extra Resistances
- Each point of Supernatural confers 5 points to allocate between 3 categories of effects Heat, Cold, and Poison and Acid.
- Each point represents 1% resistance.
Supernatural - effect on Elevated-energy Spell Slots
- Supernatural 1 :
+1 level 1 Elevated spell slot. - Supernatural 2 :
+1 level 1 Elevated spell slot ;
+1 level 2 Elevated spell slot. - Supernatural 3 :
+2 level 1 Elevated spell slots ;
+1 level 2 Elevated spell slot ;
+1 level 3 Elevated spell slot. - Supernatural 4 :
+2 level 1 Elevated spell slots ;
+2 level 2 Elevated spell slots ;
+1 level 3 Elevated spell slots ;
+1 level 4 Elevated spell slots. - Supernatural 5 :
+3 level 1 Elevated spell slots ;
+2 level 2 Elevated spell slots ;
+2 level 3 Elevated spell slots ;
+1 level 4 Elevated spell slot ;
+1 level 5 Elevated spell slot. - Supernatural 6 :
+3 level 1 Elevated spell slots ;
+3 level 2 Elevated spell slots ;
+2 level 3 Elevated spell slots ;
+2 level 4 Elevated spell slots ;
+1 level 5 Elevated spell slot ;
+1 level 6 Elevated spell slot.
Supernatural - effect on Special Abilities
- At character creation, Supernatural offers points for Special Abilities (combat actions accessible to Warrior and Outlaw classes). If a race/class combination does not give any starting points in Special Abilities, that character will not have any at level 1 unless points are placed in Supernatural.
- The number of points is 1 for 1. Supernatural 3, for example, gives 3 extra points in Special Abilities.
- This bonus is only added at level 1 (to be verified/confirmed).
Supernatural - effect on Hit Points
- The starting Hit Points are increased by the rank in Supernatural, 1 for 1. Supernatural 3, for example, gives 3 extra Hit Points.
Supernatural Attribute Tips & Notes
- Characters who cannot cast spells above level 4 (Templars and Rangers) may logically wish to avoid having more than 4 points in Supernatural.
- The starting builds suggested by the game have between 0 and 3 Supernatural.
- Dwarves and Humans have a starting maximum of 4 in Supernatural, that is -1 maximum.
- Feldegug have a starting maximum of 6 in Supernatural, that is +1 maximum.
- Add other Notes, Tips, Builds, & Other Trivia
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