Special Ability Spells in Black Geyser Couriers of Darkness are a category of Spells. They are magic abilities that can be used in various ways during combat or to benefit players during gameplay. Spells can be casted to produce different effects such as applying different status effects, damage enemies, summon items or creatures, grant bonuses, heal, increase resistance and many others. In Black Geyser, spells are categorized into seven classes, NaturalUnnaturalSpecial AbilitySpiritualOriental, and Summoning Spells. Each category focuses on different strengths and effects. This page covers a list of all spells types, spells and details.

 

 

Black Geyser Special Ability Spells

Spell
Description
Slot Type
Cast Time
Vigilance
The user of this ability enters a vigilant posture, enhancing their defensive capabilities. The user is granted Anticipation, Firm Stand, and Steadiness. Base 3sec
Slayer's Intent
This ability fills the user with a rush of adrenaline, enhancing their physical capabilities and senses for a short while. The user is granted Quickness, Luck and Steadiness. Base 3sec
Challenging Howl
This ability draws the attention of target creature over to the user with a horrible shout. That creature will focus the user with its attacks for two rounds. Base 3sec
Dirty Blow
This ability makes the user prepare a dirty attack against the target, aiming disrupt their ability to fight. The user's next attack inflicts Silence, and has a 50% increased Status Effect chance. It can be used while using Hide and Sneak, and when used as such, inflicts Stun instead of Silence. Base 0sec
For the Eyes
The user of this ability attempts a ranged attack aimed the target's eyes. The user's next ranged attack has a 30% increased Critical Strike Chance, and inflicts a status effect on its target, depending on where the attack comes from. The status effect is Blinded for an attack coming from the front, and Concussion from an attack coming from behind. Base 0sec
Malicious Strike
This ability makes the user prepare a particularly potent attack against the target, aiming for their vitals. The user's next attack deals increased damage, and has a 30% increased critical strike chance. It can be used while using Hide and Sneak, and
receives the damage bonuses of a backstab attack.
Base 0sec
Prolonged Berserk
This ability sends its target into a prolonged state of frenzy. Warriors who rely on primal might train rigorously to become able to summon their inner range at will. Grants Enrage and Indomitability to the target for several turns. Base 3sec
Shattering Shot
The user of this ability attempts a ranged attack to disrupt the target's defenses. The user's next ranged attack inflicts Brittle, Exposed and Softened on the target. Base 0sec
Waylay
The user of this ability attempts a disabling attack against a target, that aims to prevent their movement. The user's next attack inflicts a status effect on its target, depending on the weapon's main damage component. The status effect is Slow for Slash damage, Immobilize for Piercing damage and Knockdown for Pulse and Blow damage. Base 0sec



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