Unnatural Spells in Black Geyser Couriers of Darkness are a category of Spells. They are magic abilities that can be used in various ways during combat or to benefit players during gameplay. Spells can be casted to produce different effects such as applying different status effects, damage enemies, summon items or creatures, grant bonuses, heal, increase resistance and many others. In Black Geyser, spells are categorized into seven classes, Natural, Unnatural, Special Ability, Spiritual, Oriental, and Summoning Spells. Each category focuses on different strengths and effects. This page covers a list of all spells types, spells and details.
Black Geyser Unnatural Spells
Spell |
Description |
Slot Type |
Cast Time |
---|---|---|---|
Blood Cloud |
Necromancer boss' big spellcast. | Base | 2.85 sec |
Chattering |
It can be hard to stay on target when all the warmth seems to leave the world. This spell causes intense shivering that disrupts physical activities. The target's Aim and Accuracy is decreased by 20% for 5 turns. | Base | 2sec |
Coat of Darkness |
The caster is enveloped in a coat of thick, churning fog to gain defense from close ranged attacks. Attacks made against the target gain extra chance to Miss, while hostile targets in close proximity may gain Panicking each turn. | Elevated | 2sec |
Crimson Plague |
The caster lets loose a horrible disease on the target. The disease opens festering wounds on the affected target's body that bleed intensely. Each turn, the disease spreads forth to up to two unaffected targets in a short range. | Base | 2.5sec |
Crippling Ray |
sing this spell, the caster can aim a beam of concentrated unnatural energy at the target, damaging and disabling them. The spell's target is dealt Stabbing damage, as well as gaining Weakened and Slowed. | Base | 2.5sec |
Crypt Opening: Ghoul |
A whisper goes out to the souls of the dead… and ghouls answer.Base | Elevated | 3sec |
Crypt Opening: Wight |
This spell animates an arcane wight to aid the caster in combat with spells from afar. Additional wights are summoned at higher character levels. | Elevated | 3sec |
Crypt Opening: Skeleton |
A whisper goes out to the souls of the dead… and skeletons answer. This spell animates a skeleton equipped with a sword to aid the caster in combat. Additional skeletons are summoned at higher character levels. | Elevated | 2.5sec |
Crypt Opening: Skeleton Archer |
This spell animates a skeleton equipped with a bow to aid the caster in combat from afar. Additional skeletons are summoned at higher character levels. | Base | 3sec |
Crypt Opening: Skeleton Halberdier |
This spell animates a skeleton equipped with a halberd to aid the caster in combat. Additional skeletons are summoned at higher character levels. | Base | 3sec |
Fever |
This spell sends a spell induced fever to attack its target, causing a sense of intense heat engulfing its body. Inflicts Weakness, Throbbing and Toasting on the target. | Base | 1.5sec |
Ilzrot's Dance |
?? | Base | 2.5sec |
Handful of Sparks |
The caster of this spell calls down a handful of small, glowing gems from the sky that can be used as throwing weapons. The gems themselves explode upon impact with the target, dealing Pulse and Blow and Heat damage to the target. The conjured gems take over the active weapon slot of the caster, and stay active until all charges are expended or until the caster takes rest. The remaining inventory slot can still be used if the caster desires. |
Elevated | 2sec |
Drain Life |
This spell can be used to leech the life force of a target creature in range, damaging them and restoring Health to the caster. | Base | 3sec |
Life Funnel |
The caster of this spell expends some of their own Health to heal another target in range for the same amount. | Base | 3sec |
Melt Away |
This spell envelops its target in a cloud of corrosive fumes. The target gains Dissolving and Weakened. | Base | 2sec |
Neversleep |
This spell causes a heightened sense of alertness in its target, waking them up from sleep. The induced stress that borders anxiety will also keep the target awake for a while. Removes Sleep from, and grants Alert to the affected target. | Elevated | 1.5sec |
Pool of Blood |
The caster of this spell summons a wide pool of coagulating blood at the target area, hindering the movement of all creatures inside. Targets in the area of effect gain Slowed. | Base | 2sec |
Rubber Bones |
Causes a foe’s limbs to bend in all the wrong ways, and reduces their combat ability as a result. | Base | 2.5sec |
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