Unnatural Spells in Black Geyser Couriers of Darkness are a category of Spells. They are magic abilities that can be used in various ways during combat or to benefit players during gameplay. Spells can be casted to produce different effects such as applying different status effects, damage enemies, summon items or creatures, grant bonuses, heal, increase resistance and many others. In Black Geyser, spells are categorized into seven classes, NaturalUnnaturalSpecial AbilitySpiritualOriental, and Summoning Spells. Each category focuses on different strengths and effects. This page covers a list of all spells types, spells and details.

 

 

Black Geyser Unnatural Spells

Spell
Description
Slot Type
Cast Time
Blood Cloud
Necromancer boss' big spellcast. Base 2.85 sec
Chattering
It can be hard to stay on target when all the warmth seems to leave the world. This spell causes intense shivering that disrupts physical activities. The target's Aim and Accuracy is decreased by 20% for 5 turns. Base 2sec
Coat of Darkness
The caster is enveloped in a coat of thick, churning fog to gain defense from close ranged attacks. Attacks made against the target gain extra chance to Miss, while hostile targets in close proximity may gain Panicking each turn. Elevated 2sec
Crimson Plague
The caster lets loose a horrible disease on the target. The disease opens festering wounds on the affected target's body that bleed intensely. Each turn, the disease spreads forth to up to two unaffected targets in a short range. Base 2.5sec
Crippling Ray
sing this spell, the caster can aim a beam of concentrated unnatural energy at the target, damaging and disabling them. The spell's target is dealt Stabbing damage, as well as gaining Weakened and Slowed. Base 2.5sec
Crypt Opening: Ghoul
A whisper goes out to the souls of the dead… and ghouls answer.Base Elevated 3sec
Crypt Opening: Wight
This spell animates an arcane wight to aid the caster in combat with spells from afar. Additional wights are summoned at higher character levels. Elevated 3sec
Crypt Opening: Skeleton
A whisper goes out to the souls of the dead… and skeletons answer. This spell animates a skeleton equipped with a sword to aid the caster in combat. Additional skeletons are summoned at higher character levels. Elevated 2.5sec
Crypt Opening: Skeleton Archer
This spell animates a skeleton equipped with a bow to aid the caster in combat from afar. Additional skeletons are summoned at higher character levels. Base 3sec
Crypt Opening: Skeleton Halberdier
This spell animates a skeleton equipped with a halberd to aid the caster in combat. Additional skeletons are summoned at higher character levels. Base 3sec
Fever
This spell sends a spell induced fever to attack its target, causing a sense of intense heat engulfing its body. Inflicts Weakness, Throbbing and Toasting on the target. Base 1.5sec
Ilzrot's Dance
?? Base 2.5sec
Handful of Sparks
The caster of this spell calls down a handful of small, glowing gems from the sky that can be used as throwing weapons. The gems themselves explode upon impact with the target, dealing Pulse and Blow and Heat damage to the target.
The conjured gems take over the active weapon slot of the caster, and stay active until all charges are expended or until the caster takes rest. The remaining inventory slot can still be used if the caster desires.
Elevated 2sec
Drain Life
This spell can be used to leech the life force of a target creature in range, damaging them and restoring Health to the caster. Base 3sec
Life Funnel
The caster of this spell expends some of their own Health to heal another target in range for the same amount. Base 3sec
Melt Away
This spell envelops its target in a cloud of corrosive fumes. The target gains Dissolving and Weakened. Base 2sec
Neversleep
This spell causes a heightened sense of alertness in its target, waking them up from sleep. The induced stress that borders anxiety will also keep the target awake for a while. Removes Sleep from, and grants Alert to the affected target. Elevated 1.5sec
Pool of Blood
The caster of this spell summons a wide pool of coagulating blood at the target area, hindering the movement of all creatures inside. Targets in the area of effect gain Slowed. Base 2sec
Rubber Bones
Causes a foe’s limbs to bend in all the wrong ways, and reduces their combat ability as a result. Base 2.5sec



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