Thief is a Class in Black Geyser: Couriers of Darkness. A character's class is their profession and grants specific features as listed. New features, and access to Skills, Weapons, Armor, Spells, and such, are granted differently for each class that a player selects. Classes in Black Geyser are chosen during Character Creation where you can view each strengths and weaknesses.
In a world infested with greed, the Thief has become much more common. Thier skillset is diverse and they can function as common footpads or royal spies. They prefer subterduge and misdirection to open conflict. Their ability to steal or plant items, remain undetected and create all manner of powders makes them a deadly an unpredictable foe in or out of combat.
Stats and Conditions
Available Weapon Skills:
- Bows and Arrows
- Slings and Fustibals
- Small Blades
- Rods and Staves
- Warclubs and Hammers (Dwarves race only)
Thief Attributes & Skills
- +2 Dexterity to racial base
- +2 Focus to racial base
- +3 to starting Brewing and Drying
- +1 to starting Bargain and Persuasion
- +15% base, +3% / 2 LVLs Damage against Sleeping enemies
- +15% base, +3% / 2 LVLs Damage against Stunned enemies
As the dark cloud of greed falls across Yerengal opportunity rises in the shadows… opportunity for the less scrupulous. A new breed of character grows with each passing generation. These men and women come from all walks of life, bringing to bear skills of deception, trickery, misdirection and feats of slight of hand. These thieves spend a lifetime mastering techniques allowing them to reap the gains others have sewn.
Their skill sets vary as widely as the terrains and locations throughout Yerengal itself, but are commonly known for their devious surprise martial tactics, complete disregard for the law, deadly accuracy with precision weapons, complicated plotting both in device and effort and their ability to hide in plain sight and vanish without a trace.
But perhaps most intimidating of all, is the thief’s fraternity of association. In recent times vast networks of mysterious guilds have sprung up throughout the lands. These guilds have very particular requirements for membership and allow very few to apply. Yet at the same time, these groups have proliferated into every house, land, castle and estate in the land. Their knowledge of affairs and their ability to acquire and locate items of interest make them a rising, formidable force in the world of mortal races.
Thief Tips & Builds
- Notes, Tips, and other Trivia