Ranger |
|
---|---|
Class Features |
|
StatsAttributes
|
Ranger is a Class in Black Geyser: Couriers of Darkness. A character's class is their profession and grants specific features as listed. New features, and access to Skills, Weapons, Armor, Spells, and such, are granted differently for each class that a player selects. Classes in Black Geyser are chosen during Character Creation where you can view each strengths and weaknesses.
Rangers are warriors who feel most at home in the hearth of the wild and pledge to protect Yerengal from man and beast alike. They are sworn to preserve a balance between man and nature; they enforce this with their actions. Rangers are skilled in the use of any weapon but excel with the bow. They also abhor the unnatural and are trained to take down the undead and other aberrant creations of men.
Ranger Information
Stats and Conditions
Race Restriction/s:
Available Weapon Skills:
- Bows and Arrows
- Slings and Fustibals
- Throwing
- War Clubs and Hammers
- Large Blades
- Small Blades
- Battle Axes
- Spears and Halberds
- Rods and Staves
Ranger Attributes & Skills
Attributes
- +2 Physique to racial base
- +1 Dexterity to racial base
- +1 Charisma to racial base
- +14% base, +1% / LVL DMG to Animated Undead
- +7% base, +1% / 2 LVLs DMG to Restless Undead
- +5% base +1% / 3 LVLs DMG with Bows and Arrows
- +5% base +1% / 3 LVLs DMG with Slings and Fustibals
- +8% base, +1% / LVL Resistance to Strain and Pain
- +7% base, +1% / LVL Resistance to Pulse and Blow
Class-Specific Skills
Ranger Lore
As the elves of Yerengal flourished and the tribes of men spread, some among them found themselves hopelessly out of place—overwhelmed by the complex nature and pressures of advancing human and elven society. Unable to acclimate, these few men and women broke away from their tribes and retreated deep into the great forests of the land.
Only here could they find the peace and solitude they so desperately required. Surviving off the land by their wits, skill, and ability to hunt game by sling and bow, these individuals become known as “Wanderers of the Range” or simply, Rangers.
Though reclusive in nature and spread across vast distances, the rangers of Yerengal formed a distinct culture of their very own. A culture born of an unwritten code, and a single most precious law: man and nature can only survive in balance with one another.
Over time a strict hierarchy rose up among the rangers—indifferent of race or physical location. For the last few centuries, rangers have held great gatherings across Yerengal every decade. It is here they discuss the affairs of men, elf and every other creature in Yerengal and their place in the natural order of things.
Though there is no record of the Rangers of Yerengal uniting under a single banner in the face of evil, many tales are told of rangers taking up just causes and helping those in need. They are indisputably the best trackers and guides in all of Yerengal and have served as diplomat and messengers for many kings of time past. To those that would upset the natural balance of Yerengal, rangers are both feared and respected.
Ranger Tips & Builds
- ???
- Notes, Tips, and other Trivia