Oriental Spells in Black Geyser Couriers of Darkness are a category of Spells. They are magic abilities that can be used in various ways during combat or to benefit players during gameplay. Spells can be casted to produce different effects such as applying different status effects, damage enemies, summon items or creatures, grant bonuses, heal, increase resistance and many others. In Black Geyser, spells are categorized into seven classes, NaturalUnnaturalSpecial AbilitySpiritualOriental, and Summoning Spells. Each category focuses on different strengths and effects. This page covers a list of all spells types, spells and details.

 

 

Black Geyser Oriental Spells

Spell
Description
Slot Type
Cast Time
Berserk
This spell magically fills its target with otherworldly rage, turning them into a rampaging menace. Grants Enrage and Indomitability to the target. Base 3sec
Brickfall
Summons a rain of bricks to fall onto your enemies and deal 3-6 Pulse and Blow damage twice every round for 2 rounds to all in the area. Don’t think too hard about whose wall they came from. Base 3sec
Dance of the Desert Wind
Like a storm through the wastelands, you begin to move with vicious grace. Increases allied characters' movement speed and Aim and Accuracy by 20% within 10 meters of the caster for 3 rounds. Elevated 2.5sec
Elenuator's Boots
This spell enchants the target's feet with the quickness of Elenuator, granting them increased movement speed. The target gains Quickened. Base 1.5sec
Eternity Awaits
This spell sets up a vision of cosmic endlessness around the target, affecting their sense of sight, hearing, motion and touching. The affected target gains Pacified, and when the effect ends, it gains Confused. Elevated 2sec
Incense of Sariah
Sariah, the Rillow songstress, they say, could sing a whole company of mercenaries to sleep in mere moments. The truth is, she had some magical help. Elevated 3.5sec
Never Seen
This spell causes a visual distortion around its target, hiding them from prying eyes. The target still needs to be caraful with their actions, as the effect can be broken easily. It also does not cover sounds made by the user.
Grants Invisible to the target.
Base 1.5sec
Jump
This spell teleports the caster to a desired point in range, to get away from danger or gain tactical advantage over their opponents. Elevated 1sec
Marching Powder
This spell summons a cloud of fine powder that filters down from above in a circulating area. The powder has a simulating effect over allied targets when coming into contact with their skin. Allies inside the area of effect
gain Strengthened, Inspired and Indomitable.
Base 3sec
Permafrost
One of the most devastating tricks of a Wintermage, this spell drains away all warmth from the target area, freezing and coating it in brittle ice. Targets in the area of effect take Cold damage each turn, and gain Freezing.
Targets that spend two consecutive turns in the area gain Frozen and Brittle.
Base 4.5sec
Phoenix Bomb
?? Elevated 2.5sec
Raging Sandstorm
The caster of this spell summons a thick, enchanted sandstorm at the target area to disable enemies caught in it. Targets inside the area of effect gain Slowed and Blinded. Base 3sec
Red Sun Rises
Conjures a blood-red sun to rise over a target, granting them bravery and restoring their will to fight. The target gains Strengthened and Inspired. Elevated 1.5sec
Sands Gave Shelter
This spell summons the protective forces of the desert to envelop its target in swirling waves of enchanted sand that defends from attacks both physical and elemental in nature. The target gains Hardened, Reinforced,
Bracing, Warm and Fortified.
Base 2sec
Stonewall
Sometimes all you need is a good, thick wall to solve your problems. Creates one of those, which blocks movement and projectiles. Elevated 2sec
Unbearable Heat
Bakes well-armored foes in their armor like a hot day in the sun, dealing progressively more heat damage over time to those wearing heavier armor. For 5 turns, deals 1-2 damage to lightly armored, 1-4 damage to medium armored, and
2-6 damage to heavily armored enemies each turn. Has no effect on targets without armor.
Base 3sec



Tired of anon posting? Register!
Load more
⇈ ⇈