Necromancer |
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Class Features |
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Stats
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Necromancer is a Class in Black Geyser: Couriers of Darkness. A character's class is their profession and grants specific features as listed. New features, and access to Skills, Weapons, Armor, Spells, and such, are granted differently for each class that a player selects. Classes in Black Geyser are chosen during Character Creation where you can view each strengths and weaknesses.
Necromancers are viewed by society in a negative light and shunned due to their proximity to death. That said, Necromancers understand that a dead body is just a vessel, and they have learned to use death and its trappings as tools. They pursue great mysteries which others have shunned and deemed immoral.
But Necromancers are not evil; they are merely focused on their inherent powers of life and death... sometimes even more than their own existence. Because of this, powerful necromancers are an extremely rare sight. But the most powerful are said to have transcended death and can even create powerful undead servants.
Necromancer Information
Stats and Conditions
- Class Group: Wizards
- Can only wear Robes
- Can only wield some Weapons
Race Restriction/s:
Available Weapon Skills:
Necromancer Attributes & Skills
Attributes
- +3 Focus to racial base
- +2 Intelligence to racial base
- +4 to starting Brewing and Drying
- +4 to starting Learning and Research
Class-Specific Skills
Necromancer Lore
Since the dawn of the mortal races, man and his kin have struggled with the finite nature of their lives. Each race coming to terms with the mortality bestowed upon them by their creators, in their own ways and rituals. Yet, among them all, exist a select few who refuse to accept their own demise. These men and women, are obsessed with life and death and bridging the gap to immortality in all its forms. They are the necromancers of Yerengal.
Harnessing the energies of life itself and meddling in the realms of the afterlife are dangerous endeavors which often carry unexpected consequences. To further separate necromancers from the rest of society, necromancers often make willing sacrifices of their own physical being in order to gain more insight into their arts and longer life. For these reasons necromancers almost always appear as strange, unfamiliar creatures, often bordering on the grotesque. In turn, this leads most to shun necromancers and their necromantic ways.
Derived in part from their appearance and part from their ability, many necromancers have been wrongfully blamed for many negative, natural and unnatural phenomena (such as plagues, storms and attacks from uncommon beasts). As such, many necromancers and the few necromantic orders throughout Yerengal, practice much of their art in secret, away from the prying eyes of others.
These mages of the dark arts pray to a number of gods associated with death, the afterlife and even the void itself. Unlike other spell casters, much of their magic is based around ritual magic, charms and idolatry.
Having a close affinity to the afterlife and the shadow world, necromancers often reside near cemeteries and environments that are in the dwindling twilight of their existence. It is commonly believed that practitioners of necromancy can converse with the dead and some rumors even speak to their ability to control them.
While all necromancers study and practice these taboo arts, not all necromancers seek to impose their will on others. In fact, most necromancers are quite self-centered solely focused on their own mortal lives. This shared nature among necromancers has resulted in but a few notability practitioners throughout Yerengal over the years. While some have caused more chaos and death than others, ultimately they have all destroyed themselves or expended all their power before rising to great influence… so far.
Necromancer Tips & Builds
- ???
- Notes, Tips, and other Trivia
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