Class Features

  • Can only wear Robes
  • Can only wield some Weapons

Convoker is a Class in Black Geyser: Couriers of Darkness. A character's class is their profession and grants specific features as listed. New features, and access to Skills, Weapons, Armor, Spells, and such, are granted differently for each class that a player selects. Classes in Black Geyser are chosen during Character Creation where you can view each strengths and weaknesses.


The convoker eschews most other magical pursuits in favor of the summoning capabilities of each spell class. Convokers are versatile masters of adaptation; instead of focusing on the icy grasp of a Wintermage or the dark energies of a Necromancer, Convokers call upon a wide range of creatures to suit any needed task. But don't mistake their versatility as pacifism: the summoning abilities they bring to bear can rain destruction on their enemies through claw, flame, or steel.


Convoker Information

Stats and Conditions

  • Class Group: Wizards
  • Can only wear Robes
  • Can only wield some Weapons
  • Cannot wear any physical armor, unless Supernatural is greater than 2, in which case the Convoker can wear Light Armor.

Race Restriction/s:

Available Weapon Skills:


Convoker Attributes & Skills


  • +2 Focus to racial base
  • +3 Intelligence to racial base
  • +20% base, +4% / 3 LVLs Damage by summoned creatures
  • +20% base, +5% / 3 LVLs Health for summoned creatures
  • +5 to starting Brewing and Drying
  • +5 to starting Learning and Research
  • Can build Guardian Golems from a certain (very high) level

Class-Specific Skills


Convoker Lore

Among the various applications of magic within each of the six spell classes, few spells are as versatile as those which focus on summoning creatures to the magician’s aid. Those who focus specifically on these capabilities are known as Convokers.

Not truly a narrow field of study, convocation tends to embrace each spell class equally in terms of the creatures each can bring to bear. The only exception to this generalization is Ritual magic; Convokers prefer a measure of control over their temporary allies, and Gate spells can produce extremely chaotic results.

Within the ranks of Wizards, Convokers have something of a reputation for laziness and manipulation. Their arts are often seen as too broad in focus (even by many Spellweavers) and their preference for summoning leads some magicians to wonder whether Convokers just enjoy having others do things for them rather than doing the work themselves. This is a somewhat undeserved sleight against the summoning specialists. Convokers are as likely as any Wizard to be dedicated to the perfection of their craft.

Convokers share no special allegiance to their fellows. Sharing of knowledge is encouraged between them, but no formal order or school dedicated to their magical specialty has ever been founded. Instead, Convokers find themselves seeking knowledge from within the more formalized traditions of other spellcasters. They will happily listen to a Cleric’s knowledge of spirits, watch a Druid call for the aid of animals, or descend into a musty crypt to swap spellbooks with a Necromancer (though the latter may find such cheerfulness a bit grating).

Adventuring for a Convoker means being exposed to new creatures and new knowledge. Many keep careful notes as they encounter enemies which might later be turned into allies. If one thing is true of all convokers, it’s that they never seem to suffer of a lack of friends… even if those friends are remarkably temporary.


Convoker Tips & Builds

  • ???
  • Notes, Tips, and other Trivia


Black Geyser: Couriers of Darkness All Classes
Cleric  ♦  Druid  ♦  Fighter  ♦  Highlander  ♦  Necromancer  ♦  Ranger  ♦  Shaman  ♦  Spellweaver  ♦  Swindler  ♦  Templar  ♦  Thief  ♦  Wintermage

Tired of anon posting? Register!
Load more
⇈ ⇈